
Yesterday we posted about roads in 3d models and how small details begin to bring the 3d city to life. The same goes for pedestrians and modes of transport, in essence these objects populate the city and add a significant level of realism.
Crowd and transport simulation is at its roots down to ‘Agents’ or ‘Objects’ that are assigned a set of rules as to how to moves in relation to both the environment and other agents around them. 3D Studio Max has a built in ‘Crowd and Delegate’ system which can be used to assign behavior and therefore create realistic traffic of pedestrian systems in 3D space.
Our movie below displays our first tentative steps using the system to create an ‘Ant Like’ behavior on a surface:
If you would like to know more about Agents take a look at http://gisagents.blogspot.com/ - a blog written a mere two desks away from where we are currently sat…



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