::: via :::
With Google Earth version 4.3 comes the ability to navigate on ground level. To do this, zoom into your favorite location so that your line of sight is parallel to the surface of the earth (you can do this using the Zoom slider). Navigate around by using the arrow keys on your keyboard. Press Alt + arrow keys to move slower.
Note that when you encounter a change in ground elevation (such as a hill or mountain), your viewpoint ascends and descends these objects, as if you were climbing over them. Google Earth returns you to your original elevation once you have cleared them.
Of course, you can stop anywhere and look around using the Look joystick.
[Read more →]
Tags: Google Earth
::: via :::
Another test of embedding Flash based panoramas into Blogger - this time with the Houses of Parliament at Night, click and drag to look around:
An example of Gothic Architecture the Houses of Parliament were constructed between 1840 and 1888. The panorama is taken outside the main tower near Westminster Bridge and the River [...]
[Read more →]
Tags:
::: via :::
We are pleased to announce the availability of our booklet: Digital Geography - Geographic Visualisation for Urban Environments. Printed in full colour the 10 x 8 inch booklet runs to 64 pages of insights and tutorials on Virtual Earth, Google Earth, Google Maps, Panoramas and Second Life.
With a focus on Neogeography, Web 2.0 [...]
[Read more →]
Tags:
::: via :::
This is an experimental post to see if its possible to embed a ‘click and drag’ panorama into a blog post using a flash based viewer.
Westminster Abbey is a work of outstanding architecture, constructed between the 13th and 16th centuries. The Abbey has been the location for numerous Royal Weddings as well as [...]
[Read more →]
Tags:
::: via :::
We are heading off to the Association of American Geographers (AAG) Annual Conference in Boston on Wednesday. The AAG is always a good place to touch base with the latest research, we are presenting a paper on Saturday for those interested, the full details are below:
Abstract Title:
Web 2.0 and CyberInfrastructure: GeoVue Tools and [...]
[Read more →]
Tags:
::: via :::
Our last weeks series of posts on 3D Agent Based Models using 3D Max has been interesting (at least we have found it interesting). It is easy to set up any number of agents to swarm or wander within a set radius but adding behaviours beyond swarming is more difficult.
It seem to be [...]
[Read more →]
Tags:
::: via :::
Simulating traffic is a science in itself with each car acting as an agent that is aware of its surroundings. It is notoriously difficult to create convincing traffic flow in 3D packages without input from specialist simulations and as such its a good challenge for our recent explorations of using agents in 3D [...]
[Read more →]
Tags:
::: via :::
The second in what is looking like a series of posts on 3D Agent Based Modelling in cities - in short on placing crowd, pedestrian and transport behavior into 3D models.
Yesterday’s post covered our first steps, developing ‘Ant Like’ behaviors on a surface, our next movie displays a degree of intelligence in our [...]
[Read more →]
Tags:
::: via :::
Yesterday we posted about roads in 3d models and how small details begin to bring the 3d city to life. The same goes for pedestrians and modes of transport, in essence these objects populate the city and add a significant level of realism.
Crowd and transport simulation is at its roots down to ‘Agents’ [...]
[Read more →]
Tags: